New CS:GO update eliminates bots from classic competitive and wingman modes
Learn all about the new CS:GO update here.
Valve has put out a new update to CS:GO. The biggest change seems to be revolved around what happens if a teammate is disconnected or kicked from a game. Maybe this will make you think twice before you kick one of your teammates?
Release notes 7/1 - 2021
GAMEPLAY
· When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
· Fixed bots not navigating properly in Warmup arenas.
VIEW MODELS
· Reduced size of SWAT sleeves matching all existing models.
MISC
· Fixed a crash in Windows dedicated server when “version” command is issued.
· Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
· Adjusted Retakes clip areas in Mirage and Train
PERFECT WORLD
· Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.
MAPS
Ancient
· Further optimizations
· Fixed some clipping bugs
Cache
· Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
· Fixed Cargo containers not having their proper colors.
· Fixed bomb explosions being visible above the A site. (Thanks markman2575!)
Engage
· Removed several boost spots
· Added stairs in the garage for better rotation flow
· Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
· Removed “office” area on mid
· Added ladder on A upper CT side
· Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
· Lowered A upper and bridge to make entire bombsite more readable
· Removed several awkward angles on A-site
· Removed excessive areas on A-site
· Removed clutter on A-site
· Better FPS around the whole map
Guard
· Widened inner part of connector
· Reduced size of restaurant corner
· Adjusted tarp positions on truck to eliminate some angles
· Lowered half-wall at stairs
· Adjusted timings by pushing CT spawns back a bit
· Shifted crates next to tower further towards pit
· Enhanced visibility for various long range angles
· Removed electric box next to bikes
· Reduced amount of breakable glass at shop
· Blocked angle from CT boost to pit
· Increased size of ladder hole
· Added location names
· Fixed players being able to see into the tower area when boosted at dumpster
· Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
· Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz,
· Fixed various bomb stuck spots (Thanks Joaokaka1998)
· Fixed player stuck spot on street (Kerluck)
· Clipping adjustments throughout the map (Thanks Joaokaka1998, Kerluck)
· Minor visual adjustments and enhancements