Counter-Strike 2 announced!
Valve just announced the next iteration of Counter-Strike
For the first time in 11 years, a new installment of the Counter-Strike series has been published. The game developer Valve announced the news today.
Counter-Strike 2 is the largest technical leap forward in Counter-Strike’s history, ensuring new features and updates for years to come.
All of the game’s new features will be revealed when it officially launches this summer, but the road to Counter-Strike 2 begins today as a Limited Test for select CS:GO players. If you are selected, you will be messaged in-game in CS:GO. For all skins aficionados, you can now breathe safely again. Your inventory will be transferred from CS:GO to Counter-Strike 2.
Counter-Strike 2 arrives this summer as a free upgrade to CS:GO.
GAME CHANGER
Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
Gameplay
Smoke now has the ability to interact with other gameplay events, creating new opportunities. Bullets and HE grenades can push smoke to briefly clear sightlines or expand occlusion.
Expands to fill spaces naturally
Now the smoke will seep out of opened doorways and broken windows, go down and up stairs, as well as expand in long corridors and combine with other smokes.
Reacts to Lighting
In Counter-Strike 2 smoke particles work with the unified lighting system allowing for more realistic light and color.
WHAT YOU SEE IS WHAT YOU GET
Tick rate no longer matters for moving, shooting, or throwing.
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
You can read more information here.