Credit: Valve

Community maps are back in CS2 after new update

There is good news for all community map lovers out there!

Last night Valve deployed another update to CS2. Here the biggest change is the possibility to now upload CS2 maps to the workshop.

- The Maps workshop is now open for business. Community map makers can start uploading their maps to the workshop, and community servers can host those maps. If you'd like to try some workshop maps offline, subscribe to them on the workshop and head to the Play menu. There are a bunch of other workshop tool updates today, along with a host of other fixes and adjustments to CS2. Check out the notes, play some matches, and keep that feedback coming, Valve writes in a news article on counter-strike.net.

For all sticker aficionados, there is also good news. The rendering of stickers has improved in the new update according to Valve. You can see the full release notes down below with all the changes.

Release Notes for 11/2/2023

[ WORKSHOP ]

  • Enabled uploading CS2 maps to the workshop

  • Community Servers can host workshop maps

  • Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor

  • Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor

  • Various Item Editor help system updates including "mat_fullbright 10" to test PBR

  • Various updates to workshop tools


[ GAMEPLAY ]

  • Fixed a case where user commands would be ignored in poor network conditions

  • Fixed a case where weapons would fire faster than intended

  • Fixed a case where clients would show multiple gunshots for one actual shot

  • Fixed a case where players would fail to keep their weapons between rounds of overtime

  • Fixed some instances of dropped weapons falling out of the gameplay space

  • In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise

  • Decoy grenades interact aesthetically with smoke clouds

  • Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices

  • Players now ignore individual damage events dealing less than one point of damage

  • Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range

  • Knife attacks no longer predict damage effects or sounds on the client

  • Knife attack immediately after switching to a knife will always deal full damage amount

  • For a given map location, eye height is now consistent regardless of how the player arrived


[ MAPS ]

  • INFERNO


[ SERVERS ]

  • Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.

  • Support -svmaxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-svmaxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.

  • Added game server startup timing log records.

  • Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.

  • Fixed a bug showing 100% packet loss immediately after connection

  • Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping


[ MISC ]

  • Improved rendering of stickers

  • Added wins and wins-needed to Competitive Play Menu map tiles

  • Fixed various minor HUD bugs

  • Fixed various skins and sticker bugs

  • Fixed various bugs with item inspection UI

  • Fixed a skinning issue with Trapper Aggressor agent's legs

  • Improved performance of player animations on client and server

  • Smoke grenade canister changed to chrome material

  • "Boost Player Contrast" no longer applies to dead players

  • Adjusted microphone voice threshold value

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