VALORANT Patch 12.06 is officially live, and while it might be smaller than the massive Act 2 launch, it brings a highly requested balance change to the game’s newest dominant Duelist: Waylay.
Alongside agent tweaks, Riot has finally addressed a long-standing community gripe regarding movement speed while using “Flex” items mid-round. Here is the complete breakdown of everything you need to know before you hit the queue.
Agent Updates: Waylay Gets Grounded
The centerpiece of Patch 12.06 is a direct target on Waylay’s ability to reactively halt pushes with zero personal risk.
Waylay (Nerf)
- Saturate (C): Changed from an INSTANT cast to an EQUIP cast.
- Impact: Previously, hitting your ability key would instantly throw Saturate, allowing Waylay to reactively hinder enemies even while airborne. Now, the ability functions like a Raze grenade—you must press the key to equip it in your hand and then left-click to throw. The devs stated this change is meant to incentivize Waylay players to coordinate with their team and anticipate pushes rather than relying on instant, risk-free reactions.+1
Viper (Adjustment)
- Viper’s Pit (Ultimate): The chemical cloud has been updated for better backend consistency.
- Impact: You likely won’t notice a visual change, but the ultimate will now spread more predictably around complex map geometry. This fix specifically targets “failure to cast” bugs in tight spots like Haven A Tower or Icebox A Pipes.
Yoru
- Voice Lines: Received brand-new voice lines. No mechanical changes this time around.
System Updates: The “Flex” Movement Buff
If you are someone who loves to show off your collection while rotating, this is the update for you.
Historically, equipping a Flex mid-round locked your movement to “ability speed,” which is roughly 90% of your max speed. This meant you were actually slowing down your rotations. In Patch 12.06, Flex movement speed has been buffed to match Melee/Knife movement speed (100%). You can now rotate and Flex at full speed without any tactical penalty.
UI, SFX, and Bug Fixes
Riot has also performed a massive sweep of quality-of-life fixes to the game’s interface and end-of-match experience.
- End-of-Game Screens: The Victory/Defeat screens have a new look! Riot adjusted the spacing and font sizes across the Scoreboard, Timeline, and Performance tabs to make them less “squished.”
- Career Match History: Fixed alignment issues and adjusted text sizes in the match rows for better readability.
- Miks & Veto Bug Fixes: Fixed a bug where Veto’s Crosscut icon was missing on the minimap and addressed several VFX/UI overlaps for the new agent, Miks.
FAQ: VALORANT Patch 12.06
Did Neon get nerfed in 12.06? No. While there are rumors of Neon changes on the horizon, she was not touched in this patch.
How does the Waylay nerf affect her gameplay? You can no longer “panic throw” Saturate. Because it is now an equip-to-cast ability, there is a slight delay where you cannot hold your weapon, making you more vulnerable if you are caught mid-animation.
Why did they buff Flex movement speed? The community pointed out that it felt counter-intuitive to be punished with a speed penalty just for using a cosmetic item while running between sites. Now, it’s just as fast as holding your knife.










