Skip to content
CS2
August 27, 2025 | Mads Wildenhoff

Small CS2 patch cleans up animations and fixes Molotov–Smoke bug

A light CS2 update delivers a handful of quality tweaks across maps, animations, and networking.

A light CS2 update delivers a handful of quality tweaks across maps, animations, and networking. The standout fix addresses a strange interaction where overlapping smoke clouds could put out Molotovs even without touching the flames. That clip made the rounds on Reddit recently, and it should be gone now.

Patch notes

Ancient

  • Restored some grenade lineup visuals.
  • Misc clipping fixes.

Animations

  • Fixed issues with the classic knife’s inspect animations.
  • Fixed the deploy for the Stiletto knife.
  • Fixed the deploy for the Butterfly knife.
  • Updated Talon knife inspect while ‘fidgeting’ to be more responsive.
  • Adjusted Flip knife animation when inspecting immediately after deploying.
  • Adjusted Bayonet knife animation when inspecting immediately after deploying.

Miscellaneous 

  • Fixed a performance regression when creating bullet impact effects.
  • View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
  • Fixed a case where looping weapon inspects weren’t networking to spectators.
  • Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
  • Removed legacy sprite-based shell casing fallback particle effects.
  • Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire. (This is the bugged interaction mentioned previously)