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CS2
January 27, 2026 | Mads Wildenhoff

New CS2 update with small changes molotov and incendiary bounces

A small CS2 update has added a quality of life change to the molotov and incendiary.

A small CS2 update has added a quality of life change to the molotov and incendiary. Previously it would often happen, that if you hit an enemy directly with either of the grenades it would explode in the air. Now Valve has added a small “fuse extension”, as they call it, when the grenades hit an enemy.

The change can be seen in action here, as the X-user @ThourCS2 has made a video demonstrating the change.

Other changes

The other small changes can also be found here.

Sound

  • Fixed a performance issue when running CS2 without a sound device.
  • Various knife sound adjustments.

Miscellaneous

  • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
  • Various stability improvements.

Maps

  • Nuke: Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.
  • Warden: Updated to the latest version from the Community Workshop (Update Notes)
  • Sanctum: Updated to the latest version from the Community Workshop (Update Notes)