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HLTV report exposes financial impact of new sticker system
CS2
July 21, 2026 | Alexander Saraff

HLTV report exposes financial impact of new sticker system

Smaller organizations were reportedly the most impacted, earning much less sticker money compared to previous Majors.

Smaller organizations were reportedly the most impacted, earning much less sticker money compared to previous Majors.

HLTV’s report details the first wave of impact that the new sticker sales system has had on the CS2 ecosystem. Changed for the recent IEM Cologne Major, sticker prices are now determined by popular demand, rather than obtained through loot boxes or “capsules”.

The result is that the price for certain team stickers has skyrocketed to thousands of US dollars.

While previously teams would make money depending on what capsule they found their own stickers in, now stickers are purchased individually with price based on demand.

Multiple teams attending the recent Major, including SINNERS, reported having made much less revenue than they expected, drastically affecting their bottom line abruptly and with little warning.

Additionally, sticker revenue is now mandated by Valve to be split 50/50 between teams and players, according to HLTV’s report, when they were previously negotiated within player contracts, leading to potential conflicts within organizations.

New York lawsuit looming in the background

Valve’s decision to overhaul the sticker sales system comes amidst a lawsuit against them, with the charge that they are enabling gambling to a young audience in the state of New York.

Valve recently has started to move away from the “loot box” model, introducing terminals which offers a fixed price for particular skins.

It is worth considering whether Valve’s removal of capsules from this Major cycles (and presumably futurue ones) is part of their strategy to move away from claims of gambling against their practices.

Author

Alexander Saraff

Read more about me

I'm an aspiring journalist in the world of esports. I first got into MOBAs watching SMITE in 2015, and got hooked on CS from the MLG Columbus Major.

My goal as a journalist in this space is to tell the esports stories that will live on in history, and give insight into the stories behind the scenes when they're relevant.

Besides that, I have a bachelor's in philosophy and have an interest in German thinkers from the 18th-19th century.

Read more about me