The battle against cheaters in Apex Legends is reaching a critical turning point. In a fresh update from the security team midway through Season 28 Split 2, Respawn has revealed significant progress in their ongoing war of attrition against bad actors. With tens of thousands of accounts scrubbed and a massive amount of Rank Points (RP) clawed back, the current state of the game is looking the cleanest it has been in years.
TL;DR
- Total of 28,267 accounts banned since April 2, 2026.
- DMA card detections are on the rise with nearly 1,000 bans specifically targeting hardware cheats.
- Over 6.6 million RP has been removed from the ecosystem in Season 28.
- Apex has reached an all-time low infection rate of 4.1%.
Ban Wave Statistics and Hardware Detections
The latest security sweep has been particularly aggressive, resulting in over 28,000 bans in just a three-week window. While software cheats remain the most common target, the team is making significant strides against Direct Memory Access (DMA) cards. These hardware-based cheats were once considered the “invisible” boogeyman of high-level ranked and pro play, but the recent 1,000 bans in this category suggest the security team’s detection methods for hardware manipulation are catching up.
Ban Metrics for April 2026
| Category | Total Count |
| Total Accounts Banned | 28,267 |
| DMA Card Specific Bans | ~1,000 |
| Season 28 RP Removed | 6,655,192 |
Ranked Integrity and RP Recalibration
The sheer volume of RP removed this season indicates that the anti-cheat team is not just stopping cheaters from playing, but also actively stripping away the ill-gotten gains of those who boost or utilize cheats to climb the ladder. This is a massive win for the competitive meta, as it ensures that the Apex Predator and Master tiers are occupied by players who actually possess the mechanical skill and game sense to be there.
Seasonal RP Removal Breakdown
| Season 28 Segment | RP Removed |
| Split 1 | 4,413,776 |
| Split 2 (In Progress) | 2,241,416 |
| Total Season 28 | 6,655,192 |
The higher numbers in Split 1 are typical for a new season launch, but the steady pace in Split 2 shows that the security team is maintaining a high level of pressure rather than letting up after the initial hype.
Record Breaking Low Infection Rates
Perhaps the most optimistic metric shared is the infection rate. This refers to the percentage of matches or players impacted by cheating software. For the first time since tracking began, this number has dipped to 4.1%. To put this in perspective, the previous record low was 5.8% in late 2025.
A lower infection rate translates directly to a better player experience. Fewer matches are being ruined by “rage hackers” or subtle wall-hackers, allowing the meta to shift back toward pure strategy and gunplay. While 4.1% is not zero, the downward trend suggests that the collaboration between community reports and automated detection tools is finally creating a hostile environment for cheat developers.
Future Security Enhancements
Respawn has hinted that this is not the end of the road. New detections and enhancements are currently in development to stay ahead of the evolving cheat landscape. The focus appears to be shifting toward more proactive measures, ensuring that the infection rate stays in the low single digits as we head toward the end of the season.











